The Imperial prison on Mustafar is rocked by the explosion of Vek’s baradium bomb as it detonates in the armory. The damage is so severe that much of the facility is destroyed, and the Imperials and Rebels alike are exposed to extreme conditions as hot molten lava and harsh volcanic winds batter the facility. Gar, Cass and 0B face off against an Inquisitor and two Imperial Royal Guards while doing their best to convince Prince Valin to leave with them instead of turning to the power of the Dark Side to get revenge against his captors. Meanwhile Vek attempts to cross the catwalk which is currently disintegrating and Davik makes a realization about the how energy weapons would be affected by the changes to the air caused by the explosion.
Players
Jamie – GM
James – 0B1 KNOB, Droid Soldier
Jason – Vek Tilma, Human Hired Gun Demolitionist
Andrew – Davic Oulat, Duros Mechanic
Aland – Gar Dolo, Human Mechanic
Brit – Cass Waycoit, Human Ace Gunner
The source of the map we used:
http://start.d20radio.com/home
http://www.fandomcomics.com/
Wiki Page: Rogues-Alliance.wikia.com
Feedback: feedback@roguesalliance.ca
Podcast: Play in new window | Download
Subscribe: Apple Podcasts | Android | RSS
How were the energy weapons neutralized by the atmosphere? I tried to backtrack and find the explanation, but I couldn’t find it.
hope that clears that up
I think it was somebody rolling a triumph and using that to disable the energy weapons. I’d have to relisten to it. I’ll see what I can do
29:13 Aland pointing out that Davik could use a skill called “Bad Motivator” and then they discuss how the skill works.
32:08 Aland offers the environmental problems for something to bust the energy weapons. then after the roll to activate Bad Motivator, the destiny roll comes up
34:10 Jamie mentions it taking out all energy weapons.
Bad motivator is basically someone pointing to a mechanical thing and sort of “realizing” that it was about to fail anyway.